/* ============================================================
   Site-wide theme — dark navy palette shared with the melding
   calculator. Blue/gold accents (colourblind-safe pairing);
   state is never shown by colour alone.
   ============================================================ */
:root {
    --bg: #0c1326;
    --panel: #141d38;
    --panel2: #1b2748;
    --line: #2a3a66;
    --ink: #e8ecf7;
    --dim: #9aa6c8;
    --accent: #5fb3ff;
    --accent2: #ffcb5f;
    --ok: #56d98b;
    --ok-bg: rgba(86, 217, 139, 0.14);
    --glow: #1a2a55;
    --chip: #243466;
    /* Fixed character signature colours (never themed by active character). */
    --terra: #ff8a73;
    --ventus: #6fd58c;
    --aqua: #6fb8ff;
    --nav-bg: rgba(20, 29, 56, 0.92);
    /* Scrim layered over per-game wallpapers so text stays readable. */
    --bg-scrim: linear-gradient(rgba(12, 19, 38, 0.62), rgba(12, 19, 38, 0.78));
}

* {
    margin: 0;
    padding: 0;
    box-sizing: border-box;
}

html {
    scroll-behavior: smooth;
    /* Dark base so a short page / iOS rubber-band never shows white. */
    background: var(--bg);
}

body {
    font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
    line-height: 1.5;
    color: var(--ink);
    /* No background-attachment: fixed — it tears/leaves white gaps when
       scrolling on iOS. The per-game wallpaper uses a fixed ::before
       layer instead (see the per-game background block). */
    background: radial-gradient(1200px 700px at 70% -10%, var(--glow) 0%, var(--bg) 55%);
    min-height: 100vh;
    -webkit-font-smoothing: antialiased;
}

.container {
    max-width: 1100px;
    margin: 0 auto;
    padding: 0 20px;
}

a {
    color: var(--accent);
}

a:focus, button:focus {
    outline: 2px solid var(--accent);
    outline-offset: 2px;
}

/* ---------- Navigation ---------- */
nav {
    background: var(--nav-bg);
    backdrop-filter: blur(8px);
    border-bottom: 1px solid var(--line);
    position: sticky;
    top: 0;
    z-index: 100;
}

.nav-content {
    display: flex;
    justify-content: space-between;
    align-items: center;
    padding: 0.7rem 0;
    gap: 1rem;
}

.nav-right {
    display: flex;
    align-items: center;
    gap: 1.2rem;
}

.logo {
    font-size: 1.1rem;
    font-weight: 700;
    color: var(--ink);
    text-decoration: none;
    letter-spacing: 0.3px;
    white-space: nowrap;
}

.nav-links {
    display: flex;
    list-style: none;
    gap: 0.2rem;
    flex-wrap: wrap;
}

.nav-links a {
    text-decoration: none;
    color: var(--dim);
    font-weight: 600;
    font-size: 0.85rem;
    padding: 0.35rem 0.7rem;
    border-radius: 8px;
    border: 1px solid transparent;
}

.nav-links a:hover {
    color: var(--ink);
    background: var(--panel2);
    border-color: var(--line);
}

/* ---------- Language toggle (top right, persistent) ---------- */
.lang-btn {
    display: flex;
    align-items: center;
    gap: 0.4rem;
    background: var(--panel2);
    border: 1px solid var(--line);
    border-radius: 8px;
    padding: 0.35rem 0.7rem;
    cursor: pointer;
    font-weight: 700;
    font-size: 0.8rem;
    color: var(--ink);
}

.lang-btn:hover {
    border-color: var(--accent);
    color: var(--accent);
}

.flag {
    font-size: 1rem;
}

/* ---------- Hero / about ---------- */
.about-section {
    padding: 2.6rem 0 1.8rem;
}

.about-section h1 {
    font-size: 2.2rem;
    margin-bottom: 0.2rem;
    letter-spacing: 0.3px;
}

.subtitle {
    font-size: 1.05rem;
    color: var(--accent);
    font-weight: 600;
    margin-bottom: 1.1rem;
}

.about-text p {
    color: var(--dim);
    max-width: 70ch;
    margin-bottom: 0.8rem;
    font-size: 0.97rem;
}

.cta-buttons {
    display: flex;
    gap: 0.7rem;
    flex-wrap: wrap;
    margin-top: 1.2rem;
}

.cta-button {
    display: inline-block;
    padding: 0.55rem 1.2rem;
    text-decoration: none;
    border-radius: 8px;
    font-weight: 700;
    font-size: 0.9rem;
    border: 1px solid var(--line);
}

.cta-button.primary {
    background: var(--accent);
    color: #06203b;
    border-color: var(--accent);
}

.cta-button.primary:hover {
    background: #7cc2ff;
}

.cta-button.secondary {
    background: var(--panel2);
    color: var(--ink);
}

.cta-button.secondary:hover {
    border-color: var(--accent);
    color: var(--accent);
}

/* ---------- Sections ---------- */
.main-content {
    padding-bottom: 3rem;
}

.section {
    padding: 1.6rem 0 0.6rem;
    border-top: 1px solid var(--line);
    margin-top: 1.2rem;
}

.section h2 {
    font-size: 0.85rem;
    text-transform: uppercase;
    letter-spacing: 0.8px;
    color: var(--accent2);
    margin-bottom: 1rem;
    font-weight: 700;
}

.section h3 {
    font-size: 1rem;
    color: var(--ink);
    margin-bottom: 0.5rem;
}

/* ---------- Skills ---------- */
.skills-grid {
    display: grid;
    grid-template-columns: repeat(auto-fit, minmax(240px, 1fr));
    gap: 1rem;
}

.skill-category {
    background: var(--panel2);
    border: 1px solid var(--line);
    border-radius: 10px;
    padding: 0.9rem 1rem;
}

.skill-category h3 {
    font-size: 0.8rem;
    text-transform: uppercase;
    letter-spacing: 0.6px;
    color: var(--dim);
    margin-bottom: 0.6rem;
}

.skill-tags {
    display: flex;
    flex-wrap: wrap;
    gap: 0.35rem;
}

.skill-tag {
    background: var(--chip);
    color: var(--ink);
    padding: 0.15rem 0.6rem;
    border-radius: 6px;
    font-size: 0.78rem;
    font-weight: 600;
    border: 1px solid var(--line);
}

/* ---------- Project / tool cards ---------- */
.project-grid {
    display: grid;
    grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
    gap: 1rem;
}

.project-card {
    background: var(--panel2);
    border: 1px solid var(--line);
    border-radius: 10px;
    padding: 1rem 1.1rem;
}

a.project-card {
    display: block;
    text-decoration: none;
    color: inherit;
}

a.project-card:hover {
    border-color: var(--accent);
}

a.project-card:hover h3 {
    color: var(--accent);
}

.project-card h3 {
    font-size: 1rem;
    margin-bottom: 0.4rem;
}

.project-card p {
    color: var(--dim);
    font-size: 0.88rem;
    margin-bottom: 0.7rem;
}

.project-meta {
    display: flex;
    flex-wrap: wrap;
    gap: 0.35rem;
}

.tech-tag {
    background: var(--chip);
    border: 1px solid var(--line);
    color: var(--dim);
    padding: 0.1rem 0.55rem;
    border-radius: 6px;
    font-size: 0.74rem;
    font-weight: 600;
}

/* ---------- Tools: Games > series > game hierarchy ---------- */
.series-group {
    margin-bottom: 1.6rem;
}

.series-title {
    font-size: 1.15rem;
    color: var(--ink);
    margin-bottom: 0.8rem;
    padding-bottom: 0.4rem;
    border-bottom: 1px solid var(--line);
}

.game-group {
    margin: 0 0 1.2rem 0.2rem;
    padding-left: 0.9rem;
    border-left: 2px solid var(--line);
}

.game-title {
    font-size: 0.85rem;
    text-transform: uppercase;
    letter-spacing: 0.6px;
    color: var(--accent);
    margin-bottom: 0.7rem;
}

/* ---------- Education / experience rows ---------- */
.education-timeline {
    display: flex;
    flex-direction: column;
}

.education-item {
    padding: 0.8rem 0;
    border-bottom: 1px solid var(--line);
}

.education-item:last-child {
    border-bottom: none;
}

.education-item h3 {
    font-size: 0.98rem;
    margin-bottom: 0.1rem;
}

.education-meta {
    color: var(--accent2);
    font-size: 0.8rem;
    font-weight: 600;
    margin-bottom: 0.3rem;
}

.education-item p {
    color: var(--dim);
    font-size: 0.9rem;
    max-width: 75ch;
}

/* ---------- Contact ---------- */
.contact-info {
    display: grid;
    grid-template-columns: repeat(auto-fit, minmax(220px, 1fr));
    gap: 0.8rem;
}

.contact-item {
    background: var(--panel2);
    border: 1px solid var(--line);
    border-radius: 10px;
    padding: 0.8rem 1rem;
    display: flex;
    align-items: baseline;
    gap: 0.6rem;
    flex-wrap: wrap;
}

.contact-icon {
    font-size: 1rem;
}

.contact-item h3 {
    font-size: 0.8rem;
    text-transform: uppercase;
    letter-spacing: 0.5px;
    color: var(--dim);
    margin: 0;
}

.contact-item p {
    font-size: 0.9rem;
    color: var(--ink);
    width: 100%;
}

/* ---------- Project pages ---------- */
.project-hero {
    padding: 2.2rem 0 0.8rem;
}

.project-hero h1 {
    font-size: 1.9rem;
    margin-bottom: 0.2rem;
}

.project-hero p {
    color: var(--accent);
    font-weight: 600;
    font-size: 1rem;
}

.project-content {
    padding-bottom: 3rem;
}

.project-content .section p {
    color: var(--dim);
    font-size: 0.95rem;
    max-width: 75ch;
    margin-bottom: 0.9rem;
}

.project-content .section ul {
    color: var(--dim);
    font-size: 0.95rem;
    margin: 0 0 0.9rem 1.3rem;
}

.project-content .section li {
    margin-bottom: 0.3rem;
}

.project-content h3 {
    font-size: 0.85rem;
    text-transform: uppercase;
    letter-spacing: 0.7px;
    color: var(--accent2);
    margin: 1.4rem 0 0.6rem;
}

.project-image {
    display: block;
    width: 100%;
    max-width: 640px;
    border-radius: 10px;
    border: 1px solid var(--line);
    margin: 1rem 0 1.2rem;
}

.project-links {
    display: flex;
    gap: 0.7rem;
    margin: 1.4rem 0 0;
    flex-wrap: wrap;
}

.project-link {
    display: inline-flex;
    align-items: center;
    gap: 0.4rem;
    background: var(--panel2);
    color: var(--ink);
    text-decoration: none;
    padding: 0.5rem 1rem;
    border: 1px solid var(--line);
    border-radius: 8px;
    font-weight: 600;
    font-size: 0.88rem;
}

.project-link:hover {
    border-color: var(--accent);
    color: var(--accent);
}

.back-button {
    margin-bottom: 1.2rem;
    color: var(--dim);
}

/* ---------- Mobile ---------- */
@media (max-width: 768px) {
    .nav-content {
        flex-direction: column;
        gap: 0.5rem;
        padding: 0.6rem 0;
    }

    .nav-right {
        flex-direction: column;
        gap: 0.5rem;
    }

    .nav-links {
        justify-content: center;
    }

    .about-section h1 {
        font-size: 1.7rem;
    }

    .skills-grid,
    .project-grid {
        grid-template-columns: 1fr;
    }

    .game-cards {
        grid-template-columns: 1fr;
    }

    /* Scale headings down so they don't dominate a phone screen. */
    .landing-hero h1,
    .project-hero h1 {
        font-size: 1.5rem;
    }

    .series-headline {
        font-size: 1.15rem;
    }

    .landing-hero p,
    .about-text p {
        font-size: 0.9rem;
    }

    .collection-title,
    .section h2 {
        font-size: 0.78rem;
    }

    .container {
        padding: 0 14px;
    }
}

/* ============================================================
   Day (bright) theme — opt-in via the Night/Day toggle. Night
   is the default (the :root palette above); this muted, low-glare
   light palette only applies when the user opts in. Kept after
   :root so it wins on equal specificity. Per-game backgrounds will
   be layered on top of these later.
   ============================================================ */
[data-theme="day"] {
    --bg: #e6eaf4;
    --panel: #f2f4fb;
    --panel2: #e8ecf7;
    --line: #c3cadd;
    --ink: #1b2440;
    --dim: #4a5570;
    --accent: #2c63c8;
    --accent2: #8a6200;
    --ok: #1f9d5a;
    --ok-bg: rgba(31, 157, 90, 0.13);
    --glow: #eef2fb;
    --chip: #d8deee;
    --terra: #c24a30;
    --ventus: #1f9d5a;
    --aqua: #2c63c8;
    --nav-bg: rgba(238, 241, 248, 0.92);
    --bg-scrim: linear-gradient(rgba(230, 234, 244, 0.55), rgba(230, 234, 244, 0.72));
}

[data-theme="day"] body {
    background: radial-gradient(1200px 700px at 70% -10%, var(--glow) 0%, var(--bg) 55%);
}

/* ---------- Per-character accent schemes (KH BBS tracker) ----------
   Only the primary accent + background glow shift; the neutral panels, text
   and the gold secondary accent stay put, so contrast/readability hold.
   Terra = warm red, Ventus = green, Aqua = the original blue. */
[data-char="terra"]  { --accent: #ff8a73; --glow: #34202a; }
[data-char="ventus"] { --accent: #57d68f; --glow: #163a2c; }
[data-char="aqua"]   { --accent: #5fb3ff; --glow: #1a2a55; }
[data-char="sora"]   { --accent: #5fb3ff; --glow: #1a2a55; }
[data-char="riku"]   { --accent: #b98cff; --glow: #261a3a; }
[data-theme="day"][data-char="terra"]  { --accent: #c24a30; --glow: #fbeeec; }
[data-theme="day"][data-char="ventus"] { --accent: #1f9d5a; --glow: #ecf7f0; }
[data-theme="day"][data-char="aqua"]   { --accent: #2c63c8; --glow: #eef2fb; }
[data-theme="day"][data-char="sora"]   { --accent: #2c63c8; --glow: #eef2fb; }
[data-theme="day"][data-char="riku"]   { --accent: #6a3fc0; --glow: #f1ecfb; }

/* ---------- Theme toggle (mirrors the language toggle) ---------- */
.theme-btn {
    display: flex;
    align-items: center;
    gap: 0.4rem;
    background: var(--panel2);
    border: 1px solid var(--line);
    border-radius: 8px;
    padding: 0.35rem 0.7rem;
    cursor: pointer;
    font-weight: 700;
    font-size: 0.8rem;
    color: var(--ink);
}

.theme-btn:hover {
    border-color: var(--accent);
    color: var(--accent);
}

.theme-icon {
    font-size: 1rem;
}

/* ---------- Banner images (per game) ----------
   Shown by default; js/banners.js (or js/landing.js) hides a figure only
   if its image fails to load, so a missing file shows nothing. */
.banner {
    display: block;
    margin: 0 0 1.2rem;
}

.banner img {
    display: block;
    width: 100%;
    height: auto;
    border-radius: 12px;
    border: 1px solid var(--line);
}

/* ---------- Landing page ---------- */
.landing-banner {
    margin-bottom: 1.4rem;   /* spans the full content width */
}
/* The series banner is a low-resolution source; at full width its natural
   height looks over-stretched. Cap it to a wide hero strip with object-fit
   cover so it keeps full width and aspect (cropped, never squished). */
.landing-banner img {
    aspect-ratio: 2.95;
    height: auto;
    object-fit: cover;
    object-position: center 40%;
}

.landing-hero h1 {
    font-size: 2rem;
}

.landing-hero p {
    color: var(--dim);
    font-weight: 400;
    font-size: 0.97rem;
    max-width: 70ch;
    margin-top: 0.4rem;
}

.series-total {
    background: var(--panel2);
    border: 1px solid var(--line);
    border-radius: 12px;
    padding: 1.1rem 1.2rem;
}

.series-headline {
    font-size: 1.4rem;
    font-weight: 700;
    color: var(--ink);
    margin-bottom: 0.7rem;
    font-variant-numeric: tabular-nums;
}

.progbar {
    display: flex;
    align-items: center;
    gap: 0.7rem;
}

.progbar-num {
    font-variant-numeric: tabular-nums;
    color: var(--dim);
    font-size: 0.85rem;
    white-space: nowrap;
}

.progbar-track {
    flex: 1;
    height: 10px;
    min-width: 80px;
    border-radius: 6px;
    background: var(--panel);
    border: 1px solid var(--line);
    overflow: hidden;
}

.progbar-track > i {
    display: block;
    height: 100%;
    background: var(--accent);
}

/* Completed bar turns green; the always-present "100%" number carries
   the meaning too, so it is never colour-alone. */
.progbar-track.full > i {
    background: #6fe39a;
}

.progbar-pct {
    font-variant-numeric: tabular-nums;
    color: var(--ink);
    font-weight: 700;
    font-size: 0.85rem;
    min-width: 3ch;
    text-align: right;
}

/* Two-metric rows: Achievements (platform trophies) over full 100%
   completion. The achievements bar is gold so the two read apart even
   before either hits green at 100%. */
.prograw {
    display: flex;
    align-items: center;
    gap: 0.6rem;
    margin-top: 6px;
}
.prograw .progbar {
    flex: 1;
}
.prograw-label {
    min-width: 6.6rem;
    font-size: 0.68rem;
    text-transform: uppercase;
    letter-spacing: 0.4px;
    font-weight: 700;
    color: var(--dim);
}
.prograw.ach .progbar-track:not(.full) > i {
    background: var(--accent2);
}

.game-cards {
    display: grid;
    /* Two wide columns: a 4-game collection becomes a clean 2x2, a 2-game
       collection fills one row, a single game takes one column. Collapses
       to one column on mobile (see the media query below). */
    grid-template-columns: repeat(2, 1fr);
    gap: 1rem;
}

.game-card {
    display: flex;
    flex-direction: column;
    background: var(--panel2);
    border: 1px solid var(--line);
    border-radius: 10px;
    overflow: hidden;
    text-decoration: none;
    color: inherit;
}

.game-card:hover {
    border-color: var(--accent);
}

/* Banner art sits flush at the top of the card (revealed by JS on load). */
.game-card .card-banner {
    margin: 0;
}

.game-card .card-banner img {
    border: 0;
    border-radius: 0;
    border-bottom: 1px solid var(--line);
}

.game-card-body {
    padding: 0.8rem 1rem 0.9rem;
    display: flex;
    flex-direction: column;
    gap: 0.5rem;
}

.game-card-body h3 {
    margin: 0;
    font-size: 0.98rem;
}

.game-card:hover .game-card-body h3 {
    color: var(--accent);
}

/* ---------- HD-collection grouping on the landing page ---------- */
.collection {
    margin-bottom: 2.2rem;
}

.collection-hero {
    margin: 0 0 0.9rem;
}

.collection-hero img {
    border-radius: 12px;
    border: 1px solid var(--line);
}

.collection-title {
    font-size: 0.85rem;
    text-transform: uppercase;
    letter-spacing: 0.7px;
    color: var(--accent2);
    margin: 0 0 0.8rem;
    font-weight: 700;
}

/* ---------- Game logo in each tracker header ----------
   Logos are transparent PNGs; shown small with no box, revealed on load. */
.kh-logo {
    margin: 2px 0 10px;
    text-align: left;
}

.kh-logo img {
    width: auto;
    max-width: 100%;
    max-height: 78px;
    border: 0;
    border-radius: 0;
}

/* ============================================================
   Per-game background art (night AND day). Each tracker gets its own
   KH-motif wallpaper, keyed on data-page. A translucent scrim
   (--bg-scrim) is layered over the image so page text stays readable;
   day mode swaps in the lighter wallpaper variant. Per page we only set
   --bg-img (dark vs _light per theme); the shared rule does the rest.
   ============================================================ */
body[data-page="kh1-tracker"],
body[data-page="kh-com-tracker"],
body[data-page="kh2-tracker"],
body[data-page="kh-bbs-tracker"],
body[data-page="kh-ddd-tracker"],
body[data-page="kh02-tracker"],
body[data-page="kh3-tracker"],
body[data-page="kh-melding"],
body[data-page="kh-dream-guide"] {
    /* Transparent so the fixed ::before wallpaper shows through; the dark
       html background is the fallback. (A solid body background here would
       paint over the negative-z ::before and hide it.) */
    background: transparent;
}

/* Fixed wallpaper layer (a real fixed element, unlike the buggy
   background-attachment: fixed) sat behind the page content. */
body[data-page="kh1-tracker"]::before,
body[data-page="kh-com-tracker"]::before,
body[data-page="kh2-tracker"]::before,
body[data-page="kh-bbs-tracker"]::before,
body[data-page="kh-ddd-tracker"]::before,
body[data-page="kh02-tracker"]::before,
body[data-page="kh3-tracker"]::before,
body[data-page="kh-melding"]::before,
body[data-page="kh-dream-guide"]::before {
    content: "";
    position: fixed;
    inset: 0;
    z-index: -1;
    background-image: var(--bg-scrim), var(--bg-img);
    background-repeat: no-repeat;
    background-position: center top;
    background-size: cover;
}

[data-theme="night"] body[data-page="kh1-tracker"]    { --bg-img: url("../images/backgrounds/Background_KH1.png"); }
[data-theme="night"] body[data-page="kh-com-tracker"] { --bg-img: url("../images/backgrounds/Background_COM.png"); }
[data-theme="night"] body[data-page="kh2-tracker"]    { --bg-img: url("../images/backgrounds/Background_KH2.png"); }
[data-theme="night"] body[data-page="kh-bbs-tracker"] { --bg-img: url("../images/backgrounds/Background_BBS.png"); }
[data-theme="night"] body[data-page="kh-ddd-tracker"] { --bg-img: url("../images/backgrounds/Background_3DS.png"); }
[data-theme="night"] body[data-page="kh02-tracker"]   { --bg-img: url("../images/backgrounds/Background_KH02.png"); }
[data-theme="night"] body[data-page="kh3-tracker"]    { --bg-img: url("../images/backgrounds/Background_KH3.png"); }
[data-theme="night"] body[data-page="kh-melding"]     { --bg-img: url("../images/backgrounds/Background_BBS.png"); }
[data-theme="night"] body[data-page="kh-dream-guide"] { --bg-img: url("../images/backgrounds/Background_3DS.png"); }

[data-theme="day"] body[data-page="kh1-tracker"]    { --bg-img: url("../images/backgrounds/Background_KH1_light.png"); }
[data-theme="day"] body[data-page="kh-com-tracker"] { --bg-img: url("../images/backgrounds/Background_COM_light.png"); }
[data-theme="day"] body[data-page="kh2-tracker"]    { --bg-img: url("../images/backgrounds/Background_KH2_light.png"); }
[data-theme="day"] body[data-page="kh-bbs-tracker"] { --bg-img: url("../images/backgrounds/Background_BBS_light.png"); }
[data-theme="day"] body[data-page="kh-ddd-tracker"] { --bg-img: url("../images/backgrounds/Background_3DS_light.png"); }
[data-theme="day"] body[data-page="kh02-tracker"]   { --bg-img: url("../images/backgrounds/Background_KH02_light.png"); }
[data-theme="day"] body[data-page="kh3-tracker"]    { --bg-img: url("../images/backgrounds/Background_KH3_light.png"); }
[data-theme="day"] body[data-page="kh-melding"]     { --bg-img: url("../images/backgrounds/Background_BBS_light.png"); }
[data-theme="day"] body[data-page="kh-dream-guide"] { --bg-img: url("../images/backgrounds/Background_3DS_light.png"); }

/* ============================================================
   Games dropdown (header). Opens on hover/focus (desktop + keyboard)
   or on click via the .open class (js/nav.js, for touch). Birth by
   Sleep carries a submenu with the Melding Calculator.
   ============================================================ */
.has-menu {
    position: relative;
}

.nav-menu-btn {
    display: inline-flex;
    align-items: center;
    gap: 0.3rem;
    background: var(--panel2);
    border: 1px solid var(--line);
    color: var(--ink);
    font-weight: 600;
    font-size: 0.85rem;
    padding: 0.35rem 0.7rem;
    border-radius: 8px;
    cursor: pointer;
}

.nav-menu-btn:hover,
.has-menu:hover .nav-menu-btn,
.has-menu:focus-within .nav-menu-btn,
.has-menu.open .nav-menu-btn {
    border-color: var(--accent);
    color: var(--accent);
}

.caret {
    color: var(--dim);
    font-size: 0.8em;
}

.nav-menu,
.nav-submenu {
    list-style: none;
    position: absolute;
    min-width: 232px;
    background: var(--panel);
    border: 1px solid var(--line);
    border-radius: 10px;
    padding: 6px;
    box-shadow: 0 12px 30px rgba(0, 0, 0, 0.4);
    display: none;
    z-index: 200;
}

.nav-menu {
    top: calc(100% + 6px);
    left: 0;
}

.nav-submenu {
    top: -7px;
    left: calc(100% + 6px);
    min-width: 200px;
}

/* Opening is driven by .open (js/nav.js hover-intent + click), with
   :focus-within for keyboard users — no bare :hover, so the menu doesn't
   snap shut the instant the pointer leaves the button. */
.has-menu.open > .nav-menu,
.has-menu:focus-within > .nav-menu,
.has-submenu.open > .nav-submenu,
.has-submenu:focus-within > .nav-submenu {
    display: block;
}

.nav-menu a {
    display: flex;
    align-items: center;
    justify-content: space-between;
    gap: 0.6rem;
    white-space: nowrap;
    text-decoration: none;
    color: var(--ink);
    font-size: 0.86rem;
    font-weight: 600;
    padding: 0.5rem 0.7rem;
    border-radius: 7px;
}

/* Submenu (BBS) positions against its own row, not the whole menu. */
.nav-menu li {
    position: relative;
}

.nav-menu a:hover,
.nav-menu a:focus {
    background: var(--panel2);
    color: var(--accent);
    outline: none;
}

/* Mobile: dropdowns flow inline (no hover on touch). */
@media (max-width: 768px) {
    .nav-menu,
    .nav-submenu {
        position: static;
        box-shadow: none;
        min-width: 0;
    }

    .nav-submenu {
        margin: 2px 0 2px 0.9rem;
    }

    /* On touch the whole menu opens via .open (click); show the submenu
       inline so the Melding Calculator is reachable. */
    .has-menu.open > .nav-menu {
        display: block;
    }

    .has-menu.open .nav-submenu {
        display: block;
    }
}

/* ---------- Tracker header readability over the wallpaper ---------- */
.kh-header .sub {
    max-width: 80ch;
}

/* Natural link to a game's extra tool (e.g. BBS -> Melding Calculator). */
.kh-xlink {
    margin: 8px 0 0;
    font-size: 13px;
    font-weight: 600;
}

.kh-xlink a {
    text-decoration: none;
}

.kh-xlink a:hover {
    text-decoration: underline;
}
